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Game modes

Sticker Mode

Put several anchors on screen in a gift-sticker grid: each anchor's exclusive gift scores for them. Scoring, Normal and Team play modes, plus gameplay gifts.

Sticker Mode lays your anchors out in a grid of gift stickers. Each cell holds one anchor's exclusive gift or one gameplay gift, and whenever a viewer sends an anchor's exclusive gift, it counts for that anchor — so several anchors compete on screen at once.

Creating configs, starting / pausing / ending rounds, showing or hiding scores, interactive votes and the leaderboard widgets are covered in Game Modes Overview and Shared Mode Settings. An anchor needs an exclusive gift before they can go into a cell; see Exclusive gifts and picking gifts.

Three play modes

Choose one in the drop-down at the top of Team Setup, on the same row as the config name. You can't switch during a round.

Play modeWhat it's like
Scoring ModeAnchors compete for votes. Cells show a count or score; you can use a countdown, decay, gift effects and score progress bars
Normal ModeDisplay only. Cells show no numbers and the scoring options are hidden; gifts are still recorded and you can review them on Home
Team Mode2–4 teams compete. Cells are grouped by team and the widget shows a PK bar of each team's total; there is only one page, so no auto flip

How gifts are scored

  • When a viewer sends an anchor's exclusive gift, it counts for that anchor. Only anchors placed in a cell take part in scoring (if no anchor cell is placed at all, every anchor in the config takes part); anchors not in any cell are marked Inactive on Home.
  • Auto-bind Exclusive Gifts is on by default: once a viewer has sent an anchor's exclusive gift, their later non-gameplay gifts count for that anchor too. Sending another anchor's exclusive gift moves the binding over.
  • Gameplay gifts count for no anchor. Gifts that can't be credited to anyone show as Unbound and can be assigned by hand; see Assigning and reassigning gifts.

Arranging cells: Gift Workbench

During a round you can only rename and move cells; everything else is locked.

  1. Choose a layout: 8x3, 7x3, 6x3, 5x3, 4x3 or Vertical (18 cells). If you switch to a smaller layout, cells that no longer fit are removed.
  2. Click New in an empty cell to open Element Config, then pick an anchor under Select Anchor or a gameplay gift under Select Gameplay. Each anchor and each gameplay gift can take only one cell across pages A and B; ones already used are marked Configured.
  3. Edit the name right in the cell (up to 30 characters); it appears under that cell on the widget.
  4. Drag a cell to move it. If the target cell is occupied, the two swap. In Team Mode, during a round you can only move cells within the same team.
  5. Turn on Auto Flip to get pages A and B, and arrange each page separately.

In Team Mode the layout becomes Teams (2–4), Columns per team and Rows per team (1–4 each). Above each team you can pick a team color and enter a team name; if the name is left blank, no team name shows on the widget.

Rules and appearance

Apart from Auto Flip, Dynamic Icon and interactive votes, everything in this table only appears in Scoring Mode and Team Mode:

SettingWhat it doesNotes
Gameplay gift countShows this round's count on gameplay gift cellsCan be changed during a round
Gift effectAdds a background effect to the leading exclusive gift cellsOn by default, top 1, gold. Highlight by: Score Leading or Recent Gifts (covers this collection session); Highlight range: top 1–6 or All; 8 colors. In Team Mode this becomes Effect range: Leading team or Overall, using team colors. Cells on 0 don't light up, and the Vertical layout shows no effect
Countdown (min:sec)Length of each round5 minutes by default. It and Decay are either-or: turning one on turns the other off
Countdown styleAlignment (Center, Left, Right) and Dark backgroundCan be changed during a round
Auto-pause at 0sPauses at 0 instead of settlingThe round settles when you click End
DecayAfter an exclusive gift cell receives a gift, a timer starts (30 seconds by default) and restarts with each new gift; if it runs out, the number on the cell goes back to 0Only affects what the cell shows, not the anchor leaderboard score. With it on, Score Display is fixed to Quantity
Score DisplayExclusive gift cells show Quantity (how many exclusive gifts this round) or Round Score (the coin value of those exclusive gifts)Can be changed during a round
Auto FlipThe widget alternates between pages A and B, every 5 seconds by defaultOnly flips if page B has cells
Dynamic IconCells lit by the gift effect play an animated gift iconOnly works in Scoring Mode and Team Mode
Score Progress BarAdds a progress bar to each exclusive gift cell that fills at the target score (1000 by default)Uses the same figure as Score Display
Hide PK barHides the PK bar between teamsTeam Mode only

In Sticker Mode, Interactive Votes has two extra settings, Rotate interval and Display duration (5 seconds each by default; turn on Show votes on widget first). They set how cells alternate between the gift number and the vote count. Rotation only happens in Scoring Mode and Team Mode with Score Progress Bar off. Gameplay gift cells take no part in interactive votes or gift effects.

Gameplay gifts

Gameplay gifts are special gifts that belong to no anchor — handy when you agree that "this gift triggers a particular act". Click + on the Gameplay Gifts card on the left to add one, up to 9:

  • Pick the gift: a live room has to be selected first. It can't duplicate another gameplay gift or be an anchor's exclusive gift.
  • Gameplay Name: up to 20 characters (line breaks not counted); press Enter for a new line, 2 lines max.
  • Duration: 0–999 seconds; 0 leaves it unset. When a gameplay gift with a duration is sent, the widget shows a countdown for that gameplay.
  • Gameplay Effect: None, Classic 1–7, and 7 more animated effects.

Once created, place it in a cell of the main grid, or on the separate Gameplay Gift Widget.

Running a live session

In the operation area on Home:

  • Start: collection must be running, and at least one cell must be set up on page A or B. Sticker Mode has no Prepare; its three buttons are Start, Pause and End. While scores are hidden, the widget shows no gift effects.
  • Gift feed: the Total Votes card at the bottom left lists gifts by round. Gifts received outside a round go under Gifts outside rounds (not counted). You can review a past round (read-only), filter and search, and click Export Gift Records to save the current filtered list as a CSV. Click a gift to open Binding Action and assign it by hand; gifts marked Combo running can only be assigned once the combo ends.
  • Binding Config: click ⋯ in the Total Votes header to open Binding Config, where you can switch Auto-bind Exclusive Gifts and Temporarily Disable All Bindings (when on, all bindings are paused and every non-exclusive gift must be assigned by hand).
  • Data Overview: Gift Data lists each anchor's exclusive gift count, votes and number of gifters (the current round in Scoring and Team Mode, the whole session in Normal Mode). Each row has a flip button (makes that anchor's cell on the widget flip between the gift image and their avatar), Adjust (Scoring and Team Mode) and the top gifter. There are also Anchor Leaderboard and User Leaderboard, plus Team Leaderboard in Team Mode. Inactive anchors can't be adjusted and can't be assigned this round's gifts.

For adjusting, see Adjusting tickets during a stream.

Widgets

  • Main widget: the gift-sticker grid. In the Widget Link: section of the Team Setup bottom bar, click Copy Link. Recommended size: W1200*H700+. With the 8x3 to 4x3 horizontal layouts (not Team Mode), if the grid is wider than the browser source it scales down proportionally so everything fits.
  • Gameplay Gift Widget: a separate widget under Widget Settings in the Workbench, recommended size W546*H570. It shows gameplay gifts and their countdowns in the positions of a 3×3 grid and doesn't affect the main widget. Drag to move, or select a cell and then click its destination; click New in an empty spot to add a gameplay gift there; turn its switch off to hide all nine cells.
  • Leaderboard widget and user ranking: see Shared Mode Settings.

To add a link to OBS, see Widgets and OBS.

Warning

Widget links contain an access credential. Only paste them into your own OBS or streaming software, and never share them publicly.

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