Solo Mode
Anchors take turns while the widget changes color as scores pass thresholds. Covers stage targets, Fever Time, gift avatar effects and the celebration page.
Like Free Mode, Solo Mode is one anchor per round: only one anchor is on stage each round, and every gift received during that round goes to them. The difference is the staging. When the score passes the thresholds you set, the main widget changes color and plays a level-up effect. You can also add a Fever Time sprint, avatar effects for gifting viewers, a big-digit countdown for the last 10 seconds, and a separate celebration page.
Creating configs, preparing / starting / ending rounds, showing or hiding scores, interactive votes and the leaderboard widgets are covered in Game Modes Overview and Shared Mode Settings. To add anchors, see Anchors and Gift Attribution.
Two sub-modes
Switch between them in the drop-down at the top of Team Setup, on the same row as the config name. You can't switch during a round.
- Free Style: no finish line — the higher the score, the bolder the colors. You only set two thresholds, Lv2 and Lv3, and the colors change as the score reaches each one.
- Stage Mode: set three stage scores, Lv1, Lv2 and Lv3. Each one reached moves the anchor to the next stage and plays its effect; reaching Lv3 means the target is reached. You can add Fever Time on top.
Free Style here is a Solo Mode sub-mode. It is not the separate Free Mode.
Workbench settings
The Workbench has three sections: Appearance and Widget Settings can be changed during a round; Gameplay Rules is locked during a round.
Appearance
| Setting | What it does | Notes |
|---|---|---|
| Digit Style | The digit artwork for the last 10 seconds of the countdown | Three styles, 1, 2 and 3. Hover over a button to preview the count from 10 down to 0 |
| User avatar effect | When a viewer's single gift reaches a threshold, the main widget pops up their avatar with an effect for that level | On by default. Click Level settings to set four thresholds (each row reads Single gift ≥ N Show Lv1 effect, and so on up to Lv4), 500 / 1000 / 2000 / 5000 coins by default. They must be positive whole numbers, each higher than the last. Judged per individual gift by its coin value; viewers without an avatar don't trigger it |
Gameplay Rules
| Setting | What it does | Notes |
|---|---|---|
| Countdown (min:sec) | The main countdown for each round | 2 minutes by default. Enter the thresholds below it: Lv2 and Lv3 for Free Style, Lv1, Lv2 and Lv3 for Stage Mode. They must be positive whole numbers going up; otherwise you see a warning and nothing is saved |
| Stage names | In Stage Mode, click Lv1 / Lv2 / Lv3 / FeverTime on the color band to rename them | Up to 16 characters; can be changed during a round. Left blank, the default name is shown |
| Fever Time | An extra-time sprint after the target is reached | Stage Mode only. Turn it on and enter the seconds (60 by default): if the round has reached its target, Fever Time starts automatically when the main countdown runs out |
| Overflow time to Fever Time | When you enter Fever Time early, the seconds left on the main countdown are added to Fever Time | Stage Mode with Fever Time on only |
| 10-sec countdown | Auto or Manual | With Manual, the main countdown stops at 10 seconds and you step it down one second at a time from the operation area (see below) |
| Auto-pause at 0s | Pauses when the countdown hits 0 | Gifts keep counting. Resume carries on to the next step (for example Fever Time); End settles the round right away |
| Interactive Votes | Turns comments and likes into votes | See Shared Mode Settings |
Running a live session
Everything happens in the operation area on Home. Picking and reordering anchors, the Nickname / Avatar toggles, and eliminating or reviving anchors work just like in Free Mode. Solo Mode adds:
- Enter Fever Time early: in Stage Mode with Fever Time on, once the round has reached its target and is running or paused, a Fever Time ❯ button appears in the operation area. Click it to start Fever Time right away instead of waiting for the main countdown; you'll see Now in the Fever stage.
- Step through the last 10 seconds: with 10-sec countdown set to Manual, the main countdown stops at 10 seconds and two buttons appear in the operation area: reset (Reset the countdown to 10 seconds) and next second (Subtract 1 second; the round ends automatically at 0). Reaching 0 this way has the same effect as the countdown running out by itself. If you reach 0 while paused, it just stays at 0 until you click Resume. In Stage Mode, once the target is reached or Fever Time starts, the countdown runs on its own again.
- Data Overview: Round Data switches between Battle and User Leaderboard. In Battle you can use Adjust, or click a gift from the current round to reassign it to another anchor; finished rounds can't be reassigned. Anchor Leaderboard and User Overall are the same as in Free Mode. See Assigning and reassigning gifts.
Widgets
- Main widget: shows the anchor on stage, the countdown, the score bar and stage effects. In the Widget Link: section of the Team Setup bottom bar, click Copy Link. Recommended size:
W850*H350+. - Celebration page: under Widget Settings in the Workbench, click Copy Link next to Celebration effect link and add it as its own browser source. Recommended size:
W1080*H1960. When the countdown hits zero and the round has reached its target, it plays a full-screen celebration for 3 seconds. Free Style has no finish line, so it plays every time the countdown hits zero. - Leaderboard widget and user ranking: see Shared Mode Settings.
To add a link to OBS, see Widgets and OBS.
Widget links contain an access credential. Only paste them into your own OBS or streaming software, and never share them publicly.
Notes
- During a round you can't change the sub-mode, round length, thresholds or Fever Time; digit style, user avatar effect, stage names and widget settings can be changed at any time.
- The avatar effect shows one viewer at a time, staying 1, 2, 3 or 5 seconds for Lv1 to Lv4; when several viewers qualify at once, they queue up and appear in turn.